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1. Coalition Of Empires Troubles - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Crazy Steve on 27/04/2005 11:28:22 The only thing of any value there are npc spawns and even they suck. You can't expect COE members to fight for the freedom to npc ****e npcs and mine crappy roids when they can just carry on doing ...
- by Crazy Steve - at 2005.04.27 10:56:00
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2. Coalition Of Empires Troubles - in Corporation, Alliance and Organization Discussions [original thread]
Agree 100%, coe as a empire based alliance just have no will to defend there own "claimed" space but to a point I can understand why.. Theres nothing of real value there. btw I didnt know they lost a pos.
- by Crazy Steve - at 2005.04.26 20:54:00
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3. Raven Fitting - in Ships and Modules [original thread]
Originally by: Lord Morkoth Originally by: Dexter Rast try using banes v`s angels, they are much better than juggs yeah ur right u couldnt remember which one so i guessed. Your better of using juggers otherwise your dmg suck...
- by Crazy Steve - at 2005.04.26 00:50:00
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4. NPC Hunting - in EVE General Discussion [original thread]
Originally by: Sternburg Export Edited by: Sternburg Export on 18/04/2005 11:48:59 doesn¦t work afaik... Respawntimes are pending between 25 - 15 min Edit: spelling Well you can still chain them but as you said the spawn times c...
- by Crazy Steve - at 2005.04.18 12:48:00
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5. The Waffles saga continues... - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Jupitus Interesting, 3 corps declare war on COE and waffles want to leave, coincidence? I donĘt think so Anyone looking to employ them really should take note of this. Well they already left less then 1 day after 3 ...
- by Crazy Steve - at 2005.03.11 20:07:00
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6. Tempest closerange shield tank setup.. ? - in Ships and Modules [original thread]
Edited by: Crazy Steve on 22/02/2005 16:48:19 Originally by: Elysia Originally by: Shirei Well, he didn't say he could tank them forever, just until he can kill off a large enough part of the spawn to tank the rest. I would im...
- by Crazy Steve - at 2005.02.22 16:39:00
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7. Tempest closerange shield tank setup.. ? - in Ships and Modules [original thread]
Originally by: Elysia Originally by: Crazy Steve but the tempest cant tank for very long with 1 large and 1 mid rep With that above NPC setup, I can tank a 1 Angel Seraphim (1 mil), 2 Angel Warlord (750k) spawn for long enough ...
- by Crazy Steve - at 2005.02.21 15:17:00
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8. Tempest closerange shield tank setup.. ? - in Ships and Modules [original thread]
Edited by: Crazy Steve on 21/02/2005 14:19:25 I understand armor is close range gererally but the tempest cant tank for very long with 1 large and 1 mid rep, at least with the shield tank you end up with around 7000 shield hitpoints and cap wh...
- by Crazy Steve - at 2005.02.21 14:18:00
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9. Tempest closerange shield tank setup.. ? - in Ships and Modules [original thread]
Edited by: Crazy Steve on 21/02/2005 12:35:06 [Well im not really using it for anything atm but was thinking it could be used in quite a few different roles with a few modifications. But yes it could be quite useful on lvl4 missions or npcing ...
- by Crazy Steve - at 2005.02.21 12:32:00
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10. Tempest closerange shield tank setup.. ? - in Ships and Modules [original thread]
Edited by: Crazy Steve on 21/02/2005 11:37:21 High: 6x800mm/2xheavy nos Mid: Web/2xhardener/1xshield amp/1xxlarge shield boost low: 6xdiag2's Or the long range version with 6x1400/2xcruise launcher web replaced with cap recharger(pointless I...
- by Crazy Steve - at 2005.02.21 11:21:00
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11. Projectiles - in Ships and Modules [original thread]
Projectiles themselves are viable again but there are still problems, the tracking or larger guns still sucks and they need to hold more ammo. But even if these were boosted the underlying problem which is minmator ships will remain the same.
- by Crazy Steve - at 2005.02.17 19:55:00
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12. Sign here if you think the Megathron is JUST FINE - in Ships and Modules [original thread]
Signed...
- by Crazy Steve - at 2005.02.17 18:44:00
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13. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: Valentine Keen Originally by: Arud 2. And amplifiers are like, alot of help for shield tanking. Free hp repaired at no extra cap cost, what a bargain. And like I said before, lasers on amarr ships should use a litt...
- by Crazy Steve - at 2005.02.17 18:40:00
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14. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: Hakera Edited by: Hakera on 17/02/2005 12:54:57 Originally by: Crazy Steve Just make sure you dont go to far as you did with projectiles, allot of people use mega pulse and if they get nerfed there will be allo...
- by Crazy Steve - at 2005.02.17 13:09:00
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15. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: CCP Hammer I just want to let you know that I really do appriciate when players such as Harry and many others make such as effert to come up with constructive posts such as this one. I read these forums all the time and 20 p...
- by Crazy Steve - at 2005.02.17 12:46:00
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16. Who's the richest? - in EVE General Discussion [original thread]
Got bout 1.2bil and bout 500mil in assets. Its not that much really.
- by Crazy Steve - at 2005.02.09 15:56:00
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17. Attention: Corp looking for 0.0 place? - in EVE General Discussion [original thread]
Hmm, I smell BS.
- by Crazy Steve - at 2005.01.31 16:39:00
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18. Ship Strengths - in Ships and Modules [original thread]
Edited by: Crazy Steve on 27/01/2005 23:55:07 Amarr Best tanker(Apoc) Good Damage(Arma) Caldari Great tanker/Damage(Raven) Best EW(scorp) Gallente Good Tanker/damage/drones(mega) Best Drone ship (Dom) Minmator Fast ships... Worst tankers ...
- by Crazy Steve - at 2005.01.27 23:52:00
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